
But don't overdo it as it increases public disorder and I think affects settlement growth as well. You can temporarily set your tax rate to max on the tax slider as shown below when you need a quick income boost. If it's positive, your treasury will increase by that amount every turn. Your per turn income is shown next to your treasury income above the end turn button. Why is income important? Because you won't have enough money in your treasury to recruit and pay for unit upkeep otherwise.
#Rome total war guides free
Of course, if you're going for the achievements for all three victory types, you're free to do so. If you feel that going for a particular victory type takes too long given the campaign situation, you may consider winning another victory type. Your long term objectives are the requirements for you to achieve a military, economic or cultural victory as shown below. There are also optional bonus objectives (I, II, III, IV etc) below the main short term objective as shown below.
#Rome total war guides series
When you first start a grand campaign, you will receive the first of a series of short term objectives with monetary rewards for accomplishing them. Bonuses granted by your selected edict only apply to the province where it's issued. This may have changed in Attila but I'm not sure. You must own all settlements in the same province to issue an edict for that province. For example, moving to open ground on the extreme corner of the map may force the hidden enemy army to reposition itself in the open to avoid being flanked. If you lack los to the enemy when battle first commences, it's good to move your armies into a more open area to force the enemy units out of their hidden positions if possible. You can tell if any units lack los by the ghostly eye icon that appears above the unit. The same goes for enemy units if your troops are hidden likewise. Los may be blocked by terrain such as hills or forests, making enemy armies hidden behind/within these obstacles invisible to your troops. Line of sight (los) refers to the field of view of each individual unit. Choose wisely given your army's situation. These give bonuses but also often penalties as well. Deciding to go around another faction's zoc will cost precious movement points unless you declare war and attack the blocking army head on.Īn army may assume several stances as shown below. If your armies somehow end up in a neutral army's zoc, they cannot move for the entire turn unless you declare war on that faction and attack the blocking army. Movement points may be increased if you set your army to forced march stance, but that also means your army will definitely be ambushed if attacked.Īll armies are surrounded by a red zone of control (zoc).
#Rome total war guides full
The solution is to build temples to speed up the cultural conversion process to your own.Īll armies have movement points and their full extent is shown by the colored boundary appearing around an army when you click on it. A high level of foreign culture in your settlements compared with your own will result in high public disorder. The cultural composition of your settlements may range from 100% population with your faction's culture to 100% of a foreign culture. They will first spawn as a small army but if left unchecked, will grow bigger and harder to put down later on. When this negative number reaches -100, rebels will spawn in your province. A red face is associated with a negative public order level. These are shown by colored faces on the settlement when you select it, specifically green (happy), yellow (neutral) and red (angry). All settlements you own in the same province will share the same public order. Public order is the level of happiness in your province. Apart from some exceptions, more powerful units generally cost more to recruit and upkeep.
/rome-total-war-56aba1a55f9b58b7d009cdfb-b8aad3f816e040dfac84225e672d439f.jpg)
Each unit has a one-off recruitment cost and a recurring per turn upkeep cost.


All units must be recruited and led by a general.
